RSP is currently seeking an experienced and skilled Senior Rigging Artist to join its team.
Key Highlights:
* Long term contract opportunity
* Open to Australian and international applicants with visa and relocation assistance available
Position Overview
Riggers are responsible for creating efficient puppet rigs for the layout, animation, and lighting departments using established rigging tools and pipeline. With previous experience in creating straightforward and intuitive rigs for feature film and a creative and collaborative approach, Rigging TDs provide mechanical control and realistic deformation for bipeds, quadrupeds, vehicles, and other hard surface models.
The successful candidate will have demonstrated experience with Maya and a strong technical and programming background. They will also possess excellent communication and collaboration skills.
Responsibilities
* Collaborate with modellers and animators to define mechanics and requirements of the rig
* Ensure rigs meet animation needs and RSP's pipeline standards
* Create adjustable, efficient, anatomically correct human and facial rigs with intuitive animation controls to tight delivery and quality standards
* Ensure high level of realistic deformation using in-house and standard tools for deformation techniques
* Contribute to and maintain RSP's modular Python rigging toolset and standards
* Help debug animator's scenes and provide suitable rig updates to hit shot deadlines
* Present work for internal reviews after ensuring it hits creative and technical notes
* Clearly communicate with production any delays or obstacles that may impact delivery
* Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussions, and a positive work ethic
Required Skills and Experience
* Minimum 5-7 years' rigging experience using native, commercial, and self-developed rigging tools within Maya
* Understanding of Python and Maya's Python API
* Understanding of Linear Algebra and its application within rigging
* Thorough understanding of anatomical features, subtleties, quirks, and limitations
* Maintain a calm and professional demeanor in a deadline-focused work environment
* Technical and creative problem-solving with a can-do mindset
* Ability to work within a team and time manage
* Visual Effects, Fine Art, Computer Science, Physics, or Mathematics or related tertiary qualification may be required for international applicants
Desired Skill
* C++ for plugin development (or willing and able to learn) highly desired
* Understanding of Object-Oriented design patterns
* A strong understanding of anatomy and human mechanics
* Knowledge and experience with Maya Nucleus dynamics - Ncloth and Nhair
* Experience with Maya's HIK and/or Motion Builder
What to Expect Next
Candidates closely matching this position description will be contacted for further information.