We are always looking for talented individuals to contribute to creating memorable screen moments.
Senior Look Development Artist
This role is open to Australian applicants and those with work rights in Australia.
Position Overview
As a Look Development Artist, you will be responsible for quickly creating photorealistic textures and shaders for various assets, including props, characters, and environments, for live-action projects.
Applicants presenting photo-realistic work will be reviewed with priority.
Your Background
You have likely held positions such as texture artist, look development artist, or 3D generalist.
You have extensive experience texturing and shading models, from props and characters to urban environments and complex terrain, with great speed and accuracy.
Your excellent communication and collaboration skills have earned high regard from your previous supervisors.
You provide confidence to production with your ability to deliver consistent and high-quality results.
Responsibilities
* Create and deliver textures and shaders that meet artistic briefs
* E nsure every asset meets requirements of those downstream
* Work with modellers, lighters, and other texture and shading artists to produce consistent and accurate work
* Regularly demonstrate work in progress
* Step into a lead position and lead other look dev artists and/or sequences as required
* Review work prior to submission, ensuring it hits creative and technical notes, adjusting where necessary
* Demonstrate strong understanding of shading principles and shader language
* Strong understanding of colour/bit depth/resolution and how they affect the texturing process
* Follow creative & technical briefs with regard to the production schedule
* Take ownership of all notes and feedback relating to your shots
* Actively mentor and develop less experienced team members
* Promote a collaborative and enjoyable workplace, influencing morale, fostering purposeful discussion, and positive work ethic
Required Skills and Experience
* Minimum 5-7 years professional look dev / texturing / shading experience in VFX, working on live-action feature films
* Expert user of production-ready software, including Substance Painter, Maya, Mari, Z-Brush & Mudbox for texturing, and Arnold for assembling node-based shaders
* RSP operates in a Linux system environment
* Some exposure to Nuke & Houdini is desirable, but not essential
* Ability to look dev from start to finish, executable across many shots
* Real-world understanding of proportion, depth, scale, and physical space
* Expert organisational and time-management skills
* Technical and creative problem-solving with a can-do mindset
* Maintain a calm and professional demeanour in a delivery-focused work environment
Visual Effects, Fine Art, Computer Science, Physics, or Mathematics or related tertiary qualification may be required for international applicants.
Candidates matching this job description will be contacted for further information.