At Procreate we're dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering. Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives.
We're looking for a Senior Software Engineer to join our team here in Hobart. You’ll join our rendering team building the next generation rendering and painting engine that drives existing and future products. Develop custom GPU technologies for the fastest 64-bit painting engine on iOS.
The role
This role sits within the Product team and reports directly to the CTO, Michael Shaw. You’ll work directly with all members of the Product team, the CPO and CEO as well as members of the Product Care department.
What you'll do
1. Contribute towards and refine our mission critical engine architecture
2. Allocate resources and solve performance issues in novel and creative ways
3. Develop next generation software that pushes the hardware to its limits in low-latency, real-time systems
4. Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality
5. Extract as much performance out of the hardware as possible. Your experiences in development for consoles or mobile devices will set you up for success in our engineering environment
Skills
1. CPU/GPU optimisation and debugging
2. Familiarity with Apple’s Metal architecture
3. Tool-based approach to profiling and debugging (RenderDoc)
4. Understanding of a range of design patterns and data structures.
5. Experience with relevant modern graphics APIs (Vulkan, Metal, DirectX11)
6. Deep involvement with rendering pipeline development in a related domain
7. Mathematical background and familiarity with linear algebra and trigonometry
What to expect in the first 6-12 months
1. Complete the Procreate onboarding process and get to know your colleagues
2. Build an understanding of our products, development practices, processes and frameworks
3. Provide support to our graphic engines
4. Prepare and support the execution of core graphics features
5. Establish relationships with inter-departmental key stakeholders
6. Become an integral and contributing part of our rendering team and ship product
We want to hear from you
Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV.
We’d love to hear about how you see yourself contributing to Procreate in this role.
Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office.
Work at Procreate
We make tools that millions of people use to express their innate human creativity. We’re working to make them accessible to millions more.
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