Note: This is a remote role; however, we are only considering candidates currently residing in Australia for this position. About Us QByte Studios is an indie game development team with a passion for creating dynamic and immersive gaming experiences. We’re currently working on Nanites, a zombie survival builder game that draws inspiration from Fortnite: Save the World (STW) for its core mechanics, Days Gone for its atmospheric style, and Lethal Company for its visual design. As an indie studio, we are fueled by creativity, collaboration, and the ambition to create a polished, engaging game for players worldwide. Position Overview We are seeking an enthusiastic and skilled Sound Artist to join our team on a volunteer basis. Since QByte Studios is currently not generating revenue, this role is unpaid for now. However, we are committed to compensating all volunteers if Nanites becomes profitable, as outlined in our vounteer agreements, which all team members will be required to sign for transparency and accountability. Your Role As a Sound Artist, you will: Create immersive soundscapes to bring the world of Nanites to life. Design and produce sound effects for environments, weapons, abilities, and in-game events. Develop and implement audio assets that match the game’s tone and enhance its atmosphere. Collaborate closely with the development team to ensure audio integrates seamlessly with gameplay mechanics and visuals. Optimize audio assets for performance and quality across different platforms. Provide creative input on how sound can enhance the player experience. What We Offer Flexible Work Environment: Contribute as much or as little time as you can manage. Exciting Project: Work on an engaging game and build your portfolio with high-quality work. Supportive Team: Join a passionate team where your contributions will have a direct impact on the final product. Requirements A strong understanding of sound design principles and audio production. Experience creating and editing sound effects for games or media. Familiarity with audio tools and software (e.g., Audacity, Adobe Audition, FMOD, Wwise). Basic knowledge of Unreal Engine 5’s audio integration tools is a plus but not required. A creative mindset and the ability to adapt sound design to match the game’s atmosphere. Strong communication skills and the ability to collaborate effectively in a remote environment. A passion for game development and creating immersive audio experiences. Additional Information for Candidates in Australia and International Volunteers Eligibility: Candidates must reside in Australia. If you are not an Australian citizen, permanent resident, or New Zealand citizen (as NZ citizens have certain exceptions), you will need to provide relevant information confirming your ability to volunteer and work in Australia. Legal Compliance: If any issues arise regarding your ability to volunteer legally, QByte Studios reserves the right to discontinue the volunteer relationship if necessary to comply with local laws and regulations. Optional Checks: While not mandatory, it is preferred that candidates have a police check or a working with children check, as we welcome volunteers as young as 14. For Volunteers Aged 14 to 17 If you are between the ages of 14 and 17, we require the signature of a parent or legal guardian on your volunteer agreement before you can begin your role with QByte Studios. This ensures that your guardian is fully informed of your participation and consents to your involvement in the volunteer program. How We Work Discord: Used for communication. Diversion Used for Version control. Trello: Used for task management. Interested?If this sounds like an exciting opportunity, we’d love to hear from you! Please send us a message (or email ceo@qbytestudios.com) with your portfolio or previous work and tell us a bit about yourself and why you’re interested in joining QByte Studios and Nanites. Let’s create something amazing together!