Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from reference, which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with creative departments (Texture/ Environments/Rigging/CFX/FX etc) in order to produce models that meet the specific requirements of the VFX pipeline.
The Lead Modeller will be expected to carry out the following responsibilities;
1. Lead a team of artists on a show
2. Have a good understanding of key assets on a show, and the potential creative and technical challenges involved
3. Manage and spec team assignments
4. Work with HOD and Supervisors on bids
5. Where necessary take responsibility for producing models from hero to smaller assets
6. Establish workflow templates, and approach and methods documentation and provide to the team where necessary
7. Ensure that department tools are available for the team and set up properly for the show
8. Act as the key contact for production and supervisors ensuring clear communication as to creative challenges and solutions and delays to scheduling
9. Maintain a good relationship with all other departments and address any issues promptly
10. Train, share knowledge and is responsible for the progression of more junior members of the team
11. Provide regular feedback to your artists and ensure quality control for the work produced by your team
12. Attend dailies and present the work of your team, guide artists on how to present their own work
13. Advise HOD of any advances made on a project for integration into other shows
14. Report any specific show issues that affect modelling to HOD and DM e.g. crewing issues, conflict resolution.
15. Set a high level of professionalism for the team, displaying calmness, integrity and positivity
16. Ensure the show wiki is relevant and up to date especially after wrapping
Essential Skills:
17. Relevant working experience of 8 years and above in high end VFX projects in a global studio
18. A good working knowledge of Maya
19. Creative, resourceful and with strong spatial awareness
20. Very strong polygonal subdivision modelling skills
21. Efficient with layout of UVs and awareness of texture requirements
22. Able to interpret and follow reference material to create clean, highly detailed and accurate models
23. Strong interpersonal and communication skills
24. Able to organise own workflow in a meticulous manner
25. Able to work well within a team
Desirable Skills:
26. Is able to script in Python
27. Has cross department skills e.g. Texture, lighting etc.
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.